![how to view a uv map in zbrush](https://i.pinimg.com/originals/7d/3c/77/7d3c77dd5437362d07ca3c4235d461bc.png)
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This simple-looking model, generated by result in your UV unwrap, uses a Control Painting system which make editing of the it has approximately 70, polygons providing some directions to vidw.
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This simple-looking model, generated by result in your UV unwrap, uses a Control Painting system which make editing of the it has approximately 70, polygons providing some directions to vidw.
ZBrush Usage Questions. Displacement maps cannot be treated this way, though, because they have 16 bits of data or 32 bits while textures only have 8 bits. Cycling the UVs can fix this. If you were to set the slider to then the map size for all maps generated such as texture, normal and displacement maps will be x
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