![how to get a normal map from zbrush](https://us.v-cdn.net/5021068/uploads/editor/hc/enfapiml3le1.jpg)
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I got that viewer too, but dunno how to bind. But that depends on the renderer and its settings. Okay so jap need to ambient in the Light palette, and actually not all software. It adjusts the existing texture. A normal map uses xyz.
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ZBrush Secrets - How To Bake And Export Normal MapNormal maps can't be rendered in ZBrush. You can use a displacement map, though. Import your map into the Alpha palette. I have a problem with Normal Map Generation in Zbrush. This really isn't related with LightWave but I am not familiar with the other forum so. The Create Normal Map button generates a normal map for this object. Height and width of the map are the same size, and are determined by the UV Map settings in.
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