![zbrush bake normal from subtool](https://us.v-cdn.net/5021068/uploads/editor/3c/wq27ghigvtc3.png)
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If your system handles 8 million polygons and you have 4 SubTools then your model can be composed of 32 the SubTool menu will remain. SubTools can be hidden by turning off the eye icon next to their name in the list, or all but the selected SubTool can be hidden by using Solo mode.
PARAGRAPHSubTools are separate polygon objects.
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Either way you then bake like Zbrush does need a lowest subdivision level to be.
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5 Topology Tips That Will Get You HIREDSimply select a Subtool that contains the above, select a Material, and then Click 'Bake Out MatCaps.' The Subtool will be processed using Displacement Mapping. The book sculpted the same way, but I created the book within ZBrush as a separate subtool. During the initial baking of normals I produced two errors. Hi All, I'm sculpting detail on my high poly version of my gun model and came across an issue where I cant export normal maps out of Zbrush.
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