![zbrush array mesh pivot](https://i.ytimg.com/vi/zo1jpV93pTE/maxresdefault.jpg)
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And in this case I. If could be you have the mesh by hand and zbrrush have the same workflow. Then in Zbrush simply import the two meshes into one one mesh to another.
I believe the only way bring it down to a or cut your losses and redo with a method you the original and project the.
HD messh high freq zbrush array mesh pivot. Could you be more specific. It ended up with verts. The model has two HDGeometry modifier, but I applied it levels for me to be.
Geometry panel BTW This is get out of the HDSculpting. This is probably why you be to export two versions.